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Old Jul 08, 2005, 02:11 PM // 14:11   #21
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Quote:
Originally Posted by crazy diamond
A -1 per summon technicaly is mana degen. Casters having only 4 pips of regen would limit them to 4 summons with no regen.

Having as many as you want would be too easily abused.

What I mean is that you can have more than 4 pets, but your mana would go down every second. And most likely if your mana pool was emptied by having too many summons, it would unsummon them.
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Old Jul 08, 2005, 02:14 PM // 14:14   #22
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Quote:
Originally Posted by arnansnow
What I mean is that you can have more than 4 pets, but your mana would go down every second. And most likely if your mana pool was emptied by having too many summons, it would unsummon them.
I think four is more than enough when you consider the fact that you can buff them.

Also the -1 method would prevent a warrior from spamming them as well. He'd only be able to hold 1 without cutting his energy regen.
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Old Jul 08, 2005, 02:59 PM // 14:59   #23
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I'm going to combine the summoner and shapeshifter ideas and come up with . . . tada!

Dragon-tamer

Class devoted to the raising and care of/by dragons, eventually gaining their abilities by morphing into a dragon. The User's guide talks a bit about the human relationship with dragons, and they have a good part in the lore of the game.

Attribute classes
Dragon Morphing--Primary attribute (Different types of dragons [with differing passive bonuses] available for you to morph in to)
Dragon Taming--Secondary (similar to beastmastery skills of ranger)
Dragon Spirit--Secondary (elemental projectile-only attacks and defenses)
Dragon Body--Secondary (physical attacks and defenses)

Downfall and Benefits--size. Could be good for blocking? Could be bad for agro radius?

M/DT LFG!

LOL . . . well it's an attempt . . . and that's what you get for 9:00 am from me.

game on.
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Old Jul 08, 2005, 03:44 PM // 15:44   #24
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Rogue Class:

This one I really really wanted to see implemented in this. The sort of thing where you know, an assassin. They would specialize in stealth (temporary invisibility) and strong single attacks. Though as a backfire to this, they'd generally have low health, and only a fair amount of armor. It would have to be a sort of run in, kill, run away sort of character.

They've always been my favorites, I adore these sort of classes. In RYL they have just the "assassin" class. You can go invisible and run really fast for like 10 seconds, and then while you're in "stealth" do a skill that typically severely damages the opponent.

I think it would be cool because they could have skill specializing in stealth, strong attacks, power-ups (?), etc. Guild Wars doesn't have any like that, they've got the air elementalists with a hell of a lot of power in single shots, but they don't move around and their casters.

I think it would be neat to have a melee form of an air elementalist, be able to run up next to someone, do a stab attack, and then dodge for another or something. But if you get caught---*gasp* bleh. Like a melee air elementalist...yeah, that would be awesome. Fast movement, strong melee attacks, etc. And armor like a caster.

Yeah, that'd definately be cool. A strong melee fighter with caster-like armor and fast movement.

SWEET. Then you could add skills in expansions to help defend against them, or say "detect" them in stealth, etc.

And how cool would that be in PvE?!

Wow that'd be awesome, to have enemies go stealth and backstab you while your fighting!

That'd be neato.
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Old Jul 08, 2005, 05:38 PM // 17:38   #25
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Ya I like your idea of the shape shifting guy that’s pretty good but instead of just shape shifting and summons the summons could be like:
Drake mastery: which would be for the drakes
Birds mastery: which would be for the Birds
Woodland mastery : which would be for any other random pets
As a primary you could have a Shape swifting attribute only for primarys thou.

Pet examples could be like:
Drake att. (Armored Drake) good defence, low offense
Birds att. ( Phoenix ) medium defence, medium offence, special skill of lighting people on fire when near it

Shape shifting att. (Inner Beast) increases your damage and attack speed

These are some more ideas



Etc..
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Old Jul 08, 2005, 06:21 PM // 18:21   #26
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Talking To finalize some of this stuff

LISTEN UP PEOPLE TO THIS STATEMENT UNDER THE INFO

Ok so the main class out of this page I’m seeing is these:

Summoner: Pets are the primary concern,

The Summoners have been repressed for years for their love to control the uncontrollable with magic and Summon creatures made of energy. Summoners were cast apart because of others overwhelming dislike for such thing
But ever since the war broke out the calling for every available warrior.
So the Summoners started to reorganize for the larger war coming

Attributes: Haste: increases the pets attack speed
Rage: increases the pets attack damage
Defense: increases the pets armor and infuse

Primary Attribute:
Life: increases the pets Health and elemental defenses

Skill Ideas:
Summon Elementals:
Light elementals
Fire elementals
etc..
Summon Beasts
Camoto Dragons
Black Dragon
etc..
Summon Shadows
Lurker
Shadow snake
etc..
Summon Buffs
extra armor
healing
etc..

,
Dragon-tamer

Class devoted to the raising and care of/by dragons, eventually gaining their abilities by morphing into a dragon. The User's guide talks a bit about the human relationship with dragons, and they have a good part in the lore of the game.

Attribute classes
Dragon Morphing--Primary attribute (Different types of dragons [with differing passive bonuses] available for you to morph in to)
Dragon Taming--Secondary (similar to beastmastery skills of ranger)
Dragon Spirit--Secondary (elemental projectile-only attacks and defenses)
Dragon Body--Secondary (physical attacks and defenses)

Downfall and Benefits--size. Could be good for blocking? Could be bad for agro radius?

M/DT LFG!

LOL . . . well it's an attempt . . . and that's what you get for 9:00 am from me.

game on.


,

Assasin-Primary Atribute:
Stealth
Makes your aggro bubble smaller.
Makes you less targetable.

Disarming-
Skills that make the target unable to use their weapon, or has a consequence for using it.

Dagger Mastery-
Dagger Skills,Daul-Weilding daggers (increased attack speed)

and 1 more im not shure of.

--------------------------------------------------------------------------
Ok so out of these I want you guys who wrote these up to make a fine tuned example so I can put it into an official statement from us into a petition almost but just to show some ideas that we are all behind and have everyone sign it so we can let Arena net have an idea for future classes
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Old Jul 08, 2005, 07:32 PM // 19:32   #27
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Ok I wrote the assasin what do you want me to do now?
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Old Jul 09, 2005, 04:34 AM // 04:34   #28
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just post it and ill collect it on the forum and let you know where I post it.,
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Old Jul 09, 2005, 08:00 PM // 20:00   #29
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Hey how bout for the last attribut backstabing: it would concentrate on things like poison bleeding and lots of dmg in one blow.

ex:sneak attack deal extra dmg if it hits the ennemy from the back
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Old Jul 09, 2005, 09:28 PM // 21:28   #30
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how about a totally new one that can cast spells on the run?
I think thatd be pretty cool profession example:

Primary: Sprint casting - the higher lvl sprint casting you have the faster you run while casting spells (on the run).
Also this attribute enables you to actually cast spells while running but at low lvl in this you get a great speed reduction.

i cant think of the other attributes for this one but i think itd be rather cool

Combining this as primary with elementalist would be extremely cool!

Last edited by Plommon; Jul 09, 2005 at 09:35 PM // 21:35..
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Old Jul 09, 2005, 11:47 PM // 23:47   #31
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Hm. Seems like the whole rogue thing needs to be looked at a bit more critically, as in: How does it fit in with the existing 6 classes? How does it add to the game?

First of all, the assassin thing sounds like a mish-mash of ranger and warrior. Maybe that's what a rogue is, but, well, look at rogues in D&D. They're not good melee attackers. They're utility characters. Now that would be a cool way to approach the rogue: as a sort of mesmer to the warrior's caster. Take out the high-damage output and instead replace it with disabling attacks (sort of a dedicated interrupter, both to casters and to melee fighters, but with the focus on melee disruption, to mirror the mesmer's focus on spellcasting disruption), trap springing (good idea, there's not much of a counterbalance to traps in place right now), dishing out conditions (which is where you could put damage if you wanted it, in high-damaging poison hexes or whatever, and in the ability to spread deep wounds and bleeding out very quickly), and then finally make their primary attribute either speed (maybe +X% movement and attack speed, where X = attribute points) or some kind of dexterity (same as above, except the X goes to a base dodge %).

The only thing, though, is that you can accomplish all of this with a R/W wielding an axe and using traps, or an N/W using hexes and disruption, or a W/E knockdown earth warrior. This isn't really adding anything new, it's just taking stuff that's there and packaging it in a new way.

This is all peripheral to what I see as one major weakness of the game: there isn't a lot of focus on melee combat. If you want damage, you get nukers. If you want interruption, you get mesmers. Monks heal. Rangers and necros are....rangers and necros. Then you have the warrior. Sure, sometimes you have N/W's and E/W's and Me/W's, but for the most part, if you want to do melee combat, you're a warrior. What we need is another kind of dimension added to melee combat in the game. Uh. As to what that dimension should consist of is something I'm still working on at the moment. One thing is for sure, though--there needs to be something done to give melee combatants another way of going about combating things like smiting monks, air elementalists, and trapping rangers (to just give some examples off the top of my head).
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Old Jul 10, 2005, 01:12 AM // 01:12   #32
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Ok, seriously, i hate the summoner idea. We already have ranger pets and minions. Kinda stupid having these guys come out of the middle of nowhere when you can easily add to a few things to beast mastery. Charm Beasts (Elite), Charm up to 2-4 beasts (I would say they should be warriorish or elementalist). Beasts level up like you. They have 4-8 skills, no elites. Failure with less than 4 beast mastery. Or Death Magic, Animate Bone Demon. Summon a lvl 1-10 Bone Demon. They are like a ranger pet (they level up to 20, and you need this skill to keep it) but they carry 1-3 necromancer skills and attack your target (weak attack). You can not control how they use these skills (they act like a little henchie) Bone Demons can not use elite skills. I think summoners would ruin the game.
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